####################################################################### # The High Voltage SID Collection (HVSC) Bugged Tunes List # # Maintained by iAN CooG # # Last Updated: July 02, 2010 # ####################################################################### # # # The purpose of this text document is to highlight all the tunes # # that are still left in HVSC which have bugs in the data which # # either send a tune out of synch, play a wrong note, or even worse, # # crash Sidplay2 or a real C64. It also gives you all the incomplete # # rips that are in HVSC. Although the HVSC Crew are an extremely # # active and busy bunch of SID fans, there are occasions where some # # of the older tunes in the collection have not been checked by the # # original ripper before submitting to HVSC and so could have gone in # # with bugs. We are doing all we can to eliminate this, but would # # appreciate it if you could let me know of any bugged tunes you find.# # # # If you are reporting a bugged tune that you have found in HVSC # # that is not on the below list, please give the full HVSC filename # # (inlcuding its path) and if concise but precise details of the # # problem (see examples below for suitable format.) The name in # # brackets indicates who reported the bug and so you will be credited # # the same way if you happen to find one. # # # # If you do manage to fix a bugged tune, please mail it to myself # # with a description of what had to be done to fix it. # # # # NOTE: This lists only lists bugs where the SID file is definitely # # incompatible with Sidplay2 or a real C64. # # # # Some of these tunes may also have been fixed which will appear in a # # future HVSC update. # # # ####################################################################### ############################## # Bugged tunes as of HVSC 54 # ############################## /DEMOS/UNKNOWN/Wham.sid BUG: Has a lot of wrong sounds inside, obviously a bad rip. Sounds bad from 2:12. (Ramos) /GAMES/G-L/Impossible_Mission_II.sid BUG: In-game tunes are missing (6 or 7) variants of the tune which is the melody you have to find in safes by blowing them up and then assemble and play using the tape recorder. (Jaromir Król) /GAMES/M-R/Project_Firestart.sid BUG: Missing several in-game jingles from the various meanwhile scenes, and background tunes. (Ville Nurmi) /GAMES/M-R/Rollin.sid BUG: Game has two missing in game tunes (UK Atlantis release (Rollin!) has the tunes on. One plays ingame, one plays if you leave the game on demo mode. (Gazi) /GAMES/S-Z/Shackled.sid BUG: Subtune #2 falls out of sync upon looping, but so does the original game. (McLoaf) /MUSICIANS/A/A-Man/Zack_Theme.sid BUG: Falls out of synch on loop. No good version found. /MUSICIANS/A/Audial_Arts/Prijt_Francois/Blaze_of_Glory_Holland_Pro.sid BUG: Falls out of synch at around the 5:10 mark. This bug doesn't occur in the demo as the next part gets loaded after around one minute of playtime. (Magnate) /MUSICIANS/C/Cane/Brainball.sid BUG: Wrong notes from 2:00. No known clean version found yet. /MUSICIANS/D/Doussis_Stello/Hero.sid BUG: Has a lot of wrong sounds inside, obviously a bad rip. Sounds bad from 1:23 (Stello Doussis) /MUSICIANS/F/Feekzoid/Comfortably_Numb.sid BUG: Falls out of synch after around 5:10. Feekzoid confirmed that this tune was never finished: "Comfortably Numb was never finished, I actually stopped working on it about 1 min in... but when I disovered the file years later I jumbled up the patterns a bit in order to make it follow the original song as best as possible.. but yes... as you discovered... it falls apart later on." (Stephan Schmid) /MUSICIANS/F/Feekzoid/SceptreMix.sid BUG: Goes bad at around 2:30, clearly audible wrong notes at around 3:30. Feekzoid confirmed that this tune was never finished: "...the Sceptre tune was never finished. The tune was written at the end of my C64 days... and abandoned. Years later there was a bit of a clamouring for more SIDs, and I uncovered it on an old floppy disk, so brought them back for the hell of it." (Stephan Schmid) /MUSICIANS/K/Klax/South.sid BUG: The tune starts to bug at the 02:45 mark. It's used in the note to Logosland 2 by Draco, the music data is missing there too. (Mariusz) /MUSICIANS/W/Walker_Martin/Indiana_Jones_Fate_of_Atla.sid BUG: Falls out of synch at around 1:40. No bad reads. (Abaddon) /MUSICIANS/W/Wizard/Night.sid BUG: Contains bad data and sounds bad at 1:15, one voice pitch up too much. (iAN CooG) /MUSICIANS/Y/Yazz/Zenobits_Intro.sid BUG: Falls out of synch at around 1:32. No bad reads. (McLoaf)